1. A Random Observation:

    You state that in the battle phase the player who is attacking picks one of his/her creatures to do the attack, and picks one of the opponent's creatures to BE attacked.

    That sounds like it's ripe for an ability well known in Muds... "guard". Maybe this is a fairly common special ability (ie, most creatures don't have it but a substancial number do). It would enable the DEFENDING player to choose to have the attack go against the "guarding" creature instead of the intended victim.

    I can envision strategies where you have a weak creature that gives you some powerful ability, but you avoid playing it until you have a tougher creature already in play that has the "guard" ability. Some creatures might be weak but have the ability to "guard" several creatures at once.
      posted by Michael Chermside at 10:47:50 AM on January 26, 2004  
  2. Yes, that sounds like a good ability. I will keep it in mind.

    Currently, I'm worried that the game will have too many creatures in play. (Of course, that's my own fault, making every card a creature... :-) I am now looking for ways to limit this. (Preferably in a way that seems natural, not something artificial like "you can only have N creatures in play at one time".)

    One obvious way would be to add other types of cards, spells, artifacts, mana sources, etc. I don't really want to do that, because the game will become too much like MtG, MN, L5R, etc. For a different game, I thought of "equipment" a while back, but introducing that in this game would now be seen as a blatant Mirrodin ripoff (even though I had the idea from D&D;). So I can't really use that either. Hmm.
      posted by Hans at 11:29:05 AM on January 26, 2004  
  3. Besides having creatures with an "innate" guard ability, we can do stuff like:

    [Foobar]
    Foobar comes into play with 3 Guard counters on it.

    Power -- Guard: Move one Guard counter from ~this~ to target creature. That creature is now guarded.

    Probably-pointing-out-the-obvious-ly y'rs,

      posted by Hans at 11:31:16 AM on January 26, 2004